
Some ingredients can only be obtained by bartering with the vendors in Magic Town or by completing quests for them. Some ingredients can be purchased with MagiCoins, while others are bought with Simoleons. Some ingredients are harder to obtain than others, making some magic more difficult to produce. Sims need to collect ingredients to create spells and charms. To avoid a visit from the Spellchecker, it's best to ensure that magic is only cast in a room away from non-magical Sims or at times when they are not present. This only applies to Sims who witness magic being cast, and not the target of a spell themselves. Fines will gradually increase with each successive offense. Magic usage is strictly monitored outside of Magic Town, casting spells and charms in front of non-magical Sims will prompt a visit from the Spellchecker, who will issue a citation to the offending Sim. To make a magical Sim become non-magical they can sell their wand to the Mystery Man, which will also remove all spells in their inventory and prevent them from using any magic unless they obtain a wand again. Wands can also be purchased from the Mystery Man in Magic Town for §50. A single wand is included with the MagiCo Magical Starter Kit, and an unlimited number of wands can be obtained with the Spellbound Wand Charger and MagiCo NeoMagical Newt. The wand charger must be placed on a surface, so the package also contains a Truly Charming End Table, which the wand charger will be sitting on.Īny Sim may become magical by obtaining a Magic Wand. The ingredients allow for a single charge of the Toadification spell. The package contains a wand, 35 MagiCoins, spellbook, wand charger, A Hole in the Ground, butter, toadstools and toad sweat. When Makin' Magic is installed, all residential lots will be visited by the Mystery Man, who will deliver the MagiCo Magical Starter Kit. The child versions of Get Happy and Smiley Face can also be used on adults. Most children's magic consists of charms, but kids have their own versions of the Get Happy, Smiley Face, and Enchant spells.

Children can craft both spells and charms with the MagiCo NeoMagical Newt.

Adult Spells are crafted with the Spellbound Wand Charger while adult charms are forged with the EverAfter Crafter.

All magic and its required ingredients can be viewed in The Start Here Spellbook, though adults and children have separate spells and charms. Magic is introduced in The Sims: Makin' Magic, consisting of spells and charms that can be obtained by combining ingredients. Mortimer Goth casting a spell on Diane Pleasant.īella Goth casting the Perfect Garden charm.
